POV-Ray : Newsgroups : povray.general : Boned mesh file formats? : Re: Boned mesh file formats? Server Time
2 Aug 2024 16:22:17 EDT (-0400)
  Re: Boned mesh file formats?  
From: John VanSickle
Date: 26 Aug 2004 19:10:17
Message: <412e6dd9@news.povray.org>
Rune wrote:
> I'd be interested in working together with others to find a solution how to
> handle skeletal/boned meshes in POV-Ray. I only know POV-Ray SDL and Java
> have no experience reading and writing binary files.
> 
> Basically I have a Java program that will control the movements of the bones
> in a skeleton, and I'm hoping that I will in some way or another be able to
> use this to deform a mesh so that I'm not restricted to animating robots,
> crude toon characters and other inorganic shapes.

I was going to explain how my bone system works in my modeler, but the
system is acting strangely (probably from a bug introduced during a
prior bugfix :-( ), so I can't verify everything I was going to say.

I'll fix it and come back with some commentary.

Regards,
John


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