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Rune wrote:
> I'd be interested in working together with others to find a solution how to
> handle skeletal/boned meshes in POV-Ray. I only know POV-Ray SDL and Java
> have no experience reading and writing binary files.
>
> Basically I have a Java program that will control the movements of the bones
> in a skeleton, and I'm hoping that I will in some way or another be able to
> use this to deform a mesh so that I'm not restricted to animating robots,
> crude toon characters and other inorganic shapes.
I was going to explain how my bone system works in my modeler, but the
system is acting strangely (probably from a bug introduced during a
prior bugfix :-( ), so I can't verify everything I was going to say.
I'll fix it and come back with some commentary.
Regards,
John
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