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> I want to build a "object" shape for the media so that I can
turbulate(real
> word?) it.
Ah.
> I've tried writing it as a pigment function, that can be used in a density
> statement, is that the wrong way of going about it?
>
> i.e.
>
> declare myObject
> declare myPigment, using myObject
> declare myFunction using myPigment
> create a sphere with interior media using myFunction as function for
> density.
That should work fine, though the creation of myPigment seems unnecessary
when you can simply use myObject directly as a pattern for the density. (I'm
pretty sure you can do just about anything to a density that you can do to a
pigment.)
Did you make the sphere (and all other surrounding objects) "hollow"?
If so, I don't know if we can help you without seeing any code.
- Slime
[ http://www.slimeland.com/ ]
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