Hello all,
I could not resist to create an inverse 3D Trouchet tiling as shown by scam
previously.
It is done completely in SDL by a bunch of #while loops. The whole object is
one mesh.
I had first made a regular tiling with smooth_triangles, but since I have no
clue how
to transform the normal vectors (or too lazy to create some from the
vertices), I reverted
to normal triangles...
Hope you like it, I'll post the source code to p.b.s-f., so you may play
around with it.
Cheers,
Michael
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