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> That should work fine. If it's not working it's probably for some other
> reason.
>
> If I were you, I'd consider, why are you using an object{} density pattern
> when you could just use the object as the container for the media itself?
>
> Do you *have* a media container? If not, you should; otherwise it's likely
> that the rays are going so far into the distance that they're just not
> sampling the area where the visible media resides.
>
I want to build a "object" shape for the media so that I can turbulate(real
word?) it.
The shape is/was contained in a larger sphere.
From what you say it seems that I may be having a syntax problem.
I've tried writing it as a pigment function, that can be used in a density
statement, is that the wrong way of going about it?
i.e.
declare myObject
declare myPigment, using myObject
declare myFunction using myPigment
create a sphere with interior media using myFunction as function for
density.
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