|
|
Christoph Hormann <chr### [at] gmxde> wrote:
> 32bit floating point output would only be completely portable in form of
> an ASCII file format and that would not be useful for most purposes
> (because extremely large).
The IEEE 32-bit floating point format is very well specified and
there should not be problems in making any program to read that (even
if the target architecture does not support IEEE floats, it should not
be a problem to convert from the IEEE format to whatever format the
architecture in question uses).
32 bits per color component makes the (uncompressed) image file 4 times
bigger than a regular full-color image file, but that's not unacceptable.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
Post a reply to this message
|
|