POV-Ray : Newsgroups : povray.binaries.images : Inverse 3D Trouchet tiling made with PoV SDL : Re: Inverse 3D Trouchet tiling made with PoV SDL Server Time
7 Nov 2024 11:31:52 EST (-0500)
  Re: Inverse 3D Trouchet tiling made with PoV SDL  
From: Samuel Benge
Date: 26 Aug 2004 14:00:28
Message: <412E250B.4090605@hotmail.com>
Michael Zier wrote:

> Hello all,
> 
> I could not resist to create an inverse 3D Trouchet tiling as shown by scam
> previously.
> It is done completely in SDL by a bunch of #while loops. The whole object is
> one mesh.
> I had first made a regular tiling with smooth_triangles, but since I have no
> clue how
> to transform the normal vectors (or too lazy to create some from the
> vertices), I reverted
> to normal triangles...


You know, the surface subdivision patch for POV 3.6 can smooth meshes 
instantly. If you don't download it for any other reason than that, it's 
still worth it.

 
> Hope you like it, I'll post the source code to p.b.s-f., so you may play
> around with it.


It's pretty cool!

-Sam


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