Hi everyone!
This image is not meant to look realistic. It portrays the underpinnings
of the code which produced my last posted render, "Worn wood block."
In the image, notice how the edges of the (somewhat goofy) CSG object
are highlighted: outside edges appear white and inside edges appear
black. Topologically-challenged areas appear grey. Using this as a
texture_map, one can make the outside edges have a dented appearance and
the inside edges look pristine.
The code for this image has been dropped over at p.b.scene-files under
the same title as this message.
Questions and comments are welcome as usual~
-Sam
Post a reply to this message
Attachments:
Download 'edger.jpg' (74 KB)
Preview of image 'edger.jpg'
|