POV-Ray : Newsgroups : povray.binaries.images : Edge proximity mapping (74kb jpeg) : Edge proximity mapping (74kb jpeg) Server Time
7 Nov 2024 11:31:51 EST (-0500)
  Edge proximity mapping (74kb jpeg)  
From: Samuel Benge
Date: 24 Aug 2004 00:08:13
Message: <412ABEAF.1040005@hotmail.com>
Hi everyone!

This image is not meant to look realistic. It portrays the underpinnings 
of the code which produced my last posted render, "Worn wood block."

In the image, notice how the edges of the (somewhat goofy) CSG object 
are highlighted: outside edges appear white and inside edges appear 
black. Topologically-challenged areas appear grey. Using this as a 
texture_map, one can make the outside edges have a dented appearance and 
the inside edges look pristine.

The code for this image has been dropped over at p.b.scene-files under 
the same title as this message.

Questions and comments are welcome as usual~

-Sam


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