POV-Ray : Newsgroups : povray.general : Copying objects and memory : Re: Copying objects and memory Server Time
2 Aug 2024 18:10:04 EDT (-0400)
  Re: Copying objects and memory  
From: William Pokorny
Date: 23 Aug 2004 08:13:13
Message: <4129df59$1@news.povray.org>
I have seen discussions about adding a reference to object feature to
povray, but I don't recall seeing any attempted implementations. Stating the
obvious - where you can, replace objects with meshes. Perhaps set your scene
file up to render in detail only in sub-regions selected by switches in your
SDL file. The high detail sub-images could then be glued together to form
the complete image.  Borrow a machine with the memory you need. In the unix
world especially, machines with 100s of gigabytes of memory exist  though it
can be hard to get time on them without spending money.

"Slime" <fak### [at] emailaddress> wrote in message
news:41296bba@news.povray.org...
>
> What I really feel that I need is a way to copy an object without actually
> duplicating it, much like the way that mesh data is copied. I recognize
that
> this would come at the expense of some rendering speed (mainly because the
> unions can't be split for bounding), but that doesn't bother me so much.
Is
> there a way to do this or an unnofficial version that supports it?
>
> Or does anyone have any suggestions for me?
>
>  - Slime
>  [ http://www.slimeland.com/ ]
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.