POV-Ray : Newsgroups : povray.binaries.images : puzzles (again) [202 KB] : Re: puzzles (again) [202 KB] Server Time
7 Nov 2024 11:31:09 EST (-0500)
  Re: puzzles (again) [202 KB]  
From: JWV
Date: 22 Aug 2004 09:51:20
Message: <4128a4d8@news.povray.org>
thanks for the comment. The shapes will be improved, but not today since i'm
suffering from a (huge) hangover :-P.

JWV
"Jellby" <jel### [at] M-yahoocom> wrote in message
news:41285ff4@news.povray.org...
> Among other things, "JWV" <jwv|at|planet.nl> wrote:
>
> >> - Also, some edges could have no "protrusion", just a more wavy shape
> >> than the bare straight edge. ASCII picture:
> >>                              ____
> >>                             /    \
> >>      ____                   \    /
> >>   __/    \__  instead of  __/    \___
> >
> > After staring at, thinking about, and realligning the ascii picture: Yes
> > that would be possible (will try to implement that).
>
> I realized you've already posted the code. I've looked more closely at the
> images and maybe you could find some time to "improve the shapes of the
> pieces. It would take some time and effort, but I believe it may be worth
> it. I include an attachment, because ASCII art is not good enough for this
> ;-)
>
> Note: if/when you use differences and intersections in your code, I guess
it
> would be wise to add "manual" bounding boxes to improve the rendering
> times...
>
> -- 
> light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
> 9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
> 0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby
>


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