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> > but that's backing a uv texture from a uv texture, pretty pointless if
you
> > ask me
>
> Hmm well that's the usual meaning of baking textures (at least in C4D).
The
> point is to turn a complex, computer-intensive procedural texture into a
> fast-rendering bitmap. A typical use for instance is to bake procedural
> dirt.
hmm, you're right, not as pointless as I thought :)
cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"Trust is only dangerous when you have to rely on it."
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