Samuel Benge wrote:
> Hello everyone! Thought I might as well post this one....
>
> It's a wooden block made from six intersecting height_fields. The
> texture uses a proximity pattern derived from an averaged, randomly
> translated object pigment of the same wood block. The proximity pattern
> is like a blurred version of the object in 3d space; it can be used to
> make physical edges appear chipped and scuffed through texture_mapping.
>
> Questions and comments are always welcome~
>
> -Sam
>
> ------------------------------------------------------------------------
>
Wow! This is awesome :)
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George Pantazopoulos
http://www.gammaburst.net
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