> See the thread in povray.general ("Can I bake UV textures with Povray?")
for
> discussion.
Sorry, I haven't got time to read that thread now, but the useful thing here
would be to bake the result of raytracing / radiosity. This would save an
enourmous amount of rendering time during animation. (in areas where the
light doesn't change).
Regards,
Hugo
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