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"Jellby" <jel### [at] M-yahoocom> wrote in message
news:4126760f@news.povray.org...
> Among other things, "JWV" <jwv|at|planet.nl> wrote:
>
> > The macro needs the following variables:
> > -number of collums (integer)
> > -number of rows (integer)
> > -radius of edges (float)
> >
> > Variables that can be changed before the macro is called:
> > -fast (no rounded edges) (on/off)
> > -party(gives the pieces random collors) (on/off)
> > -texture of pieces
> > -...
> > -suggestions???
>
> Neat!
Thanks!
>
> Some observations/suggestions:
>
> - Could the horizontal/vertical lines separating the pieces (ignoring the
> "protrusions") be a bit more wavy? The pieces are too square for my liking
> (I find real puzzles like that somewhat boring).
I thought about this, but it would make it way to complex to implement at
this moment.
I think it would even need a completly different approach, and i would need
to master beziersplines first.
So, no, not for the moment. :-) (but it will deffinitly be in v2.0, if there
will be one)
>
> - Also, some edges could have no "protrusion", just a more wavy shape than
> the bare straight edge. ASCII picture:
> ____
> / \
> ____ \ /
> __/ \__ instead of __/ \___
After staring at, thinking about, and realligning the ascii picture: Yes
that would be possible (will try to implement that).
>
> - Most real puzzles I've found have a lower density of "special" pieces,
> meaning pieces which are *not* the typical shape:
> ___ ___
> | |__| |
> _| |_
> |_ _|
> | __ |
> |___| |___|
>
> This density of "defects" could be adjusted with some parameters...
Could you explain this in a different way, i don't understand what you mean.
Thanks for you suggesttions,
Greetings,
JWV
>
> --
> light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
> 9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
> 0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby
>
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