POV-Ray : Newsgroups : povray.binaries.images : puzzles (again) [202 KB] : Re: puzzles (again) [202 KB] Server Time
7 Nov 2024 11:34:06 EST (-0500)
  Re: puzzles (again) [202 KB]  
From: JWV
Date: 21 Aug 2004 05:52:57
Message: <41271b79$1@news.povray.org>
"Jellby" <jel### [at] M-yahoocom> wrote in message
news:4126760f@news.povray.org...
> Among other things, "JWV" <jwv|at|planet.nl> wrote:
>
> > The macro needs the following variables:
> > -number of collums (integer)
> > -number of rows (integer)
> > -radius of edges (float)
> >
> > Variables that can be changed before the macro is called:
> > -fast (no rounded edges) (on/off)
> > -party(gives the pieces random collors) (on/off)
> > -texture of pieces
> > -...
> > -suggestions???
>
> Neat!

Thanks!

>
> Some observations/suggestions:
>
> - Could the horizontal/vertical lines separating the pieces (ignoring the
> "protrusions") be a bit more wavy? The pieces are too square for my liking
> (I find real puzzles like that somewhat boring).

I thought about this, but it would make it way to complex to implement at
this moment.
I think it would even need a completly different approach, and i would need
to master beziersplines first.
So, no, not for the moment. :-) (but it will deffinitly be in v2.0, if there
will be one)

>
> - Also, some edges could have no "protrusion", just a more wavy shape than
> the bare straight edge. ASCII picture:
>                              ____
>                             /    \
>      ____                   \    /
>   __/    \__  instead of  __/    \___

After staring at, thinking about, and realligning the ascii picture: Yes
that would be possible (will try to implement that).

>
> - Most real puzzles I've found have a lower density of "special" pieces,
> meaning pieces which are *not* the typical shape:
>      ___    ___
>     |   |__|   |
>    _|          |_
>   |_            _|
>     |    __    |
>     |___|  |___|
>
> This density of "defects" could be adjusted with some parameters...

Could you explain this in a different way, i don't understand what you mean.

Thanks for you suggesttions,

Greetings,

JWV

>
> -- 
> light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
> 9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
> 0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby
>


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