Brilliant! After consulting the docs and rereading your post a few times...
I think I can grasp the concepts here. Please do elaborate for us or post
the source. The object pigment is being distorted and blurred and then
applied to the original shape to produce the affect right? Its not the
height_field input itself being blurred and translated. This should work on
meshes too, as long as they are solid/closed, right?
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