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> Wow! I must say that is impressive! Now I do have a program to unwrap a
> mesh, so getting the UV coordinates should be a cinch... so how did you
get
> the texture onto the UV map, or did I just miss the explanation somewhere?
I've posted the source code in povray.binaries.scene-files. You're welcome
to use the macro.
It *does* have severe limitations, but if you need the functionality, it's
there. =)
Actually, I managed to get it about twice as fast by changing the way it
works a little, so it's not so bad anymore. But it's still probably an
overnight render for larger meshes.
- Slime
[ http://www.slimeland.com/ ]
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