Hello everyone! Thought I might as well post this one....
It's a wooden block made from six intersecting height_fields. The
texture uses a proximity pattern derived from an averaged, randomly
translated object pigment of the same wood block. The proximity pattern
is like a blurred version of the object in 3d space; it can be used to
make physical edges appear chipped and scuffed through texture_mapping.
Questions and comments are always welcome~
-Sam
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