POV-Ray : Newsgroups : povray.binaries.images : puzzles (again) [202 KB] : Re: puzzles (again) [202 KB] Server Time
7 Nov 2024 11:31:10 EST (-0500)
  Re: puzzles (again) [202 KB]  
From: Jellby
Date: 20 Aug 2004 18:07:11
Message: <4126760f@news.povray.org>
Among other things, "JWV" <jwv|at|planet.nl> wrote:

> The macro needs the following variables:
> -number of collums (integer)
> -number of rows (integer)
> -radius of edges (float)
> 
> Variables that can be changed before the macro is called:
> -fast (no rounded edges) (on/off)
> -party(gives the pieces random collors) (on/off)
> -texture of pieces
> -...
> -suggestions???

Neat!

Some observations/suggestions:

- Could the horizontal/vertical lines separating the pieces (ignoring the 
"protrusions") be a bit more wavy? The pieces are too square for my liking 
(I find real puzzles like that somewhat boring).

- Also, some edges could have no "protrusion", just a more wavy shape than 
the bare straight edge. ASCII picture:
                             ____
                            /    \
     ____                   \    /
  __/    \__  instead of  __/    \___

- Most real puzzles I've found have a lower density of "special" pieces, 
meaning pieces which are *not* the typical shape:
     ___    ___
    |   |__|   |
   _|          |_
  |_            _|
    |    __    |
    |___|  |___|

This density of "defects" could be adjusted with some parameters...

-- 
light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby


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