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> box {
> <0, 0, 0>, <1, 1, 1>
> texture { Texture }
> translate -<1, 1, 0>/2
> }
>
> camera {
> orthographic
> right x
> up y
> }
This would render a flat section of the texture. This is not what ekolis is
looking for.
I believe what he wants is this: consider a complex mesh floating in space,
with a procedural texture applied.
He wants to sample the procedural texture on the surface of the mesh in
order to create a 2D image, which, when applied with proper UV coordinates
on the mesh, will cause the mesh to look exactly as it did with the
procedural texture.
To answer his question, POV-Ray cannot do this on its own. I'm not even sure
if it can be done with SDL.
It would certainly be a useful feature for times when you want to animate a
mesh and have the texture remain static on it, yet still have textured it
procedurally.
- Slime
[ http://www.slimeland.com/ ]
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