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message de news:4125ff9d$1@news.povray.org...
> but that's backing a uv texture from a uv texture, pretty pointless if you
ask me
Hmm well that's the usual meaning of baking textures (at least in C4D). The
point is to turn a complex, computer-intensive procedural texture into a
fast-rendering bitmap. A typical use for instance is to bake procedural
dirt.
> I think ekolis wants an uv-map of a non-uv-map procedural texture, for
example
> an image that would, uv-mapped on a sphere, give the same result as sphere
{0,1
> pigment {bozo}}
>
> But as far as I know, that's not possible with pov-ray, not for every type
of
> object anyway...
For spheres it's almost straightforward : render a sky_sphere using the
pigment and a spherical camera in the center. The resulting map can then be
used on a sphere as an image map identical to the pigment, at the price of
some rotation and mirroring. For other primitives it's surely tougher and
probably requires a lot of maths...
G.
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