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news:web.412569f73137e9f1406ebe00@news.povray.org...
> I know there's a trick in Renderman to get the renderer to "bake" UV
> textures from procedural textures, but is there a way to do the same in
> Povray?
A typical uv map takes its coordinates from <0,0> to <1,1>, so rendering an
orthographic view of the <0,0,0>,<1,1,0> area of plane{z,0} textured with
the desired procedural pigment or normal should create a bitmap version of
that pigment or normal, usable for uv mapping. Totally untested...
G.
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