|
|
Alain wrote:
>>would
>>desperately like to optimise my trace times.
>>
>>Thanks!
>>
>>
> If you have several objects using the same texture, bind them in an
> union. That way, the texture is created only once, saving memory, parce
> time and render time.
>
> Alain
Thanks Alain. I have tried setting max_trace_level to 5 and adc bailout to
0.05 - will see if it helps any.
Regards,
--
Stefan Viljoen
Software Support Technician
Polar Design Solutions
Post a reply to this message
|
|