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Thorsten Froehlich wrote:
> In article <412388e2@news.povray.org> , Stefan Viljoen
> <rylan@<deletehis>intekom.co.za> wrote:
>
>> My question: how do you ppl optimise offscreen objects / meshes? I. e.
>> parts of your scene that are not in the camera field of view - a plane I
>> suppose would make no difference, but what about complicated isosurfaces
>> and so forth extending "around" the camera? Even just a bit?
>
> You have a serious misconception how ray-tracing works. There are no
> meshes offscreen or onscreen other than the mesh object, and you gain no
> speed by
Thanks Thorsten!
Correction - I have NO conception of how ray-tracing works. I all know is it
makes nicey pictures with de compewter...! :)
Thanks,
--
Stefan Viljoen
Software Support Technician
Polar Design Solutions
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