POV-Ray : Newsgroups : povray.general : Which would be more efficient? : Re: Which would be more efficient? Server Time
2 Aug 2024 18:12:25 EDT (-0400)
  Re: Which would be more efficient?  
From: Stefan Viljoen
Date: 18 Aug 2004 16:54:40
Message: <4123c20f@news.povray.org>
Thorsten Froehlich wrote:

> In article <412388e2@news.povray.org> , Stefan Viljoen
> <rylan@<deletehis>intekom.co.za>  wrote:
> 
>> My question: how do you ppl optimise offscreen objects / meshes? I. e.
>> parts of your scene that are not in the camera field of view - a plane I
>> suppose would make no difference, but what about complicated isosurfaces
>> and so forth extending "around" the camera? Even just a bit?
> 
> You have a serious misconception how ray-tracing works.  There are no
> meshes offscreen or onscreen other than the mesh object, and you gain no
> speed by

Thanks Thorsten!

Correction - I have NO conception of how ray-tracing works. I all know is it
makes nicey pictures with de compewter...! :)

Thanks,
-- 
Stefan Viljoen
Software Support Technician
Polar Design Solutions


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