Various things (e.g. trace()) can refer to objects by name, but
ordinary simple objects don't have names. I have been creating
objects with names by basically:
#declare obj = object{ "lots of stuff" }
obj
But it feels like having the #declare plus the object itself is
duplication. Is there a better way to create the object and
name it in one step, so as to keep my scene unbloated?
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