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Yes, I did it. Thank you very much for your help.
news:4121c2d6@news.povray.org...
> Oleguer Vilella <ole### [at] infonegocio com> wrote:
> > Yes, is a double helix, do you know how can I do it?
>
> You should start by reading the tutorials and documentation about the
> features you will need to do so.
> Basically you will need to use #declares and #while loops, as well as
> float functions (could also be done with rotation transformations,
> but whether or not that is easier depends) and place objects (you probably
> want spheres and perhaps cylinders) located at proper places.
> Try first reading the sections in the tutorial and documentation
> explaining these. If you still have problems don't hesitate in asking.
>
> --
> plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
> sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
> density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
> <1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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