POV-Ray : Newsgroups : povray.newusers : puzzle w/o modeling? : Re: puzzle w/o modeling? Server Time
30 Jul 2024 08:23:42 EDT (-0400)
  Re: puzzle w/o modeling?  
From: JWV
Date: 17 Aug 2004 15:03:17
Message: <41225675@news.povray.org>
hi,

> I just realized that perhaps I can create the image I want by creating a
box
> and then drawing the outline of the individual pieces on the surface. Any
> suggestion on how I may be able to draw those outlines?

Yes, I think you could do it like in the source file i posted in p.b.sf, and
have a look at the image in p.b.i.

Warning, the code might not be very readable due to laziness :-)

Greetings,

JWV

"incognito" <nomail@nomail> wrote in message
news:web.41218e23deb84c0655d024bf0@news.povray.org...
> I just realized that perhaps I can create the image I want by creating a
box
> and then drawing the outline of the individual pieces on the surface. Any
> suggestion on how I may be able to draw those outlines?
>
> Thanks.
>
> "incognito" <nomail@nomail> wrote:
> > Oops...meant to say x axis where I said y below...
> >
> > "incognito" <nomail@nomail> wrote:
> > > I was wondering how I can repeat a smaller version of the piece to
create an
> > > entire puzzle. For example, I want to create one 30 piece puzzle (5
rows by
> > > 6 cols) and then another 32 piece w/different dimensions. Taking the
first
> > > case, I could create all the corner pieces individually but then the
piece
> > > at (1,1) could be identical to (4,1) reflected over the y axis. Is it
worth
> > > trying to use a loop for the edge pieces at all? Is it worth trying to
use
> > > a loop for all the non-edge pieces? Is it easier to just try to create
all
> > > the pieces individually since there are 62?
> > >
> > > Thanks for any thoughts.
> > >
> > > "Doppelganger" <ped### [at] netcabopt> wrote:
> > > > welcome
> > > >
> > > > "incognito" <nomail@nomail> wrote in message
> > > > news:web.411ee889deb84c0655d024bf0@news.povray.org...
> > > > > Thanks so much. I really do have a good idea to use it for...
> > > > >
> > > > > "Doppelganger" <ped### [at] netcabopt> wrote:
> > > > > > camera {
> > > > > > location 5*y
> > > > > > look_at 0}
> > > > > >
> > > > > > union {
> > > > > >  difference {
> > > > > >   box {<-1,0,-1>, <1,0.1,1>}
> > > > > >   sphere {<0.1,0.05,-0.8>, 0.25}
> > > > > >  }
> > > > > >  intersection {
> > > > > >   sphere {<1.2,0.05,0>, 0.25 scale 1.5*z}
> > > > > >   box{<2,0,2><-2,0.1,-2>}
> > > > > >  }
> > > > > >  texture {
> > > > > >   pigment {rgb <1,0,0>}
> > > > > >   finish {ambient 1}
> > > > > >  }
> > > > > > }
> > > > > >
> > > > > > a short example. you can probably optimize it a bit, and use
cylinders
> > > > > > instead of spheres (to do away with the intersection, and for
more
> > > > realistic
> > > > > > geometry), but it's 4:44 AM and I couldn't be bothered to think
too
> > > > much.
> > > > > > hope it helps just the same
> > > > > >
> > > > > >
> > > > > > "incognito" <nomail@nomail> wrote in message
> > > > > > news:web.411ea5584f93181955d024bf0@news.povray.org...
> > > > > > > Hi,
> > > > > > >
> > > > > > > I was wondering if it is possible to create a realistic jigsaw
puzzle
> > > > > > piece
> > > > > > > without modeling for a simple scene? Any suggestions on what
shapes
> > > > would
> > > > > > > be best to use?
> > > > > > >
> > > > > > > Also, in general, what is a cutoff to use in determining
whether or
> > > > not a
> > > > > > > trace needs to be modeled?
> > > > > > >
> > > > > > > Thanks very much.
> > > > > > >
> > > > > > >
> > > > >
> > > > >
> > > > >
> > > > >
>
>
>
>


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