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Wolfgang Wieser wrote:
> Reactor wrote:
>
>> I abandoned the blob pattern and function{ } based thunderhead approach
>> for
>> a slightly more cumbersome but faster rendering one. I am not completely
>> satisfied with it yet, but with a full scene and other clouds I think it
>> would do pretty well.
>>
> Not bad IMO.
>
> BTW, I was doing some experiments with your posted media based clouds and
> found that very nice clouds can also be made with scattering only, i.e.
> without emission and absorption. Seems to me to be nearer to the "physical
> reality"...
>
> I could post the reworked SDL code, if somebody is interested.
>
> Wolfgang
Please!
--
Stefan Viljoen
Software Support Technician
Polar Design Solutions
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