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Christoph Hormann wrote:
> I have no idea how you come to this conclusion, to me
>
> http://www.tu-bs.de/~y0013390/files/sam_test1_o01.png
>
> looks much better than:
>
> http://www.tu-bs.de/~y0013390/files/sam_test1_i05.png
>
...but
http://www.tu-bs.de/~y0013390/files/sam_test1_i01.png
looks better than
http://www.tu-bs.de/~y0013390/files/sam_test1_o01.png
doesn't it?
BTW, we're not talking about what _looks_ better but what matches
the actual surface better.
I'm saying this because of the different looks of the grainy cylinder.
Seems the grain size is in the order of the accuracy.
>Since you usually won't use tangential lighting in real scenes for such
>flat surfaces
>
Well, I think this argument won't help. Imagine an animation where
the object is moved relative to the light (rotation e.g.)...
When I think that we would not have all that discussion if R. Suzuki had
thought of the linear interpolation himself, then it's probably a good time
to say good night and go to bed... :)
Wolfgang
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