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Christoph Hormann wrote:
> Looks good, are the textures all image maps? How did you generate them?
Yes, all the textures are one image map, found with google at
http://www.fromthedirt.com/textures/concrete.jpg
but I've "proceduralized" it with several turbulent warps to avoid
pixelization. On the floor it is used with higher turbulence, and on the
walls it uses two layers with little but different turbulence values.
> I assume you use UV-mapping generated in Wings. I have not yet figured
> out how to do this (guess i need to have a look at the manual after all
> - something i have not bothered to do until now...)
No, I'm just on the same situation... but I don't even know how UV
mapping works in POV-Ray.
I just used the texturing capability of Wings3D to assign different
materials to groups of faces, so I can rotate them later with POV to
face the correct direction.
Also, I assigned different materials to the fictitious blocks/tiles,
so the texturing is not continuous from tile to tile. In total, the set
of column+arch uses 12 different textures, 4 for each direction. The
mesh is contained on a macro to obtain a different texturing on each copy.
--
Jaime
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