POV-Ray : Newsgroups : povray.unofficial.patches : (simple?) Isosurface patch request : Re: (simple?) Isosurface patch request Server Time
28 Jun 2024 20:49:26 EDT (-0400)
  Re: (simple?) Isosurface patch request  
From: Samuel Benge
Date: 14 Aug 2004 17:35:46
Message: <411E63CF.4060404@hotmail.com>
Christoph Hormann wrote:

> Samuel Benge wrote:
> 
>>
>> Wow. Those results look encouraging. It's much like I suspected: edges 
>> no longer have that jagged look. The chopped-up surface is now smooth. 
>> Some spots still appear, though. I'm sure in time all such artifacts 
>> will be resolved.
> 
> 
> ???
> 
> To me the difference seems very minor, not even close to 10x the 
> accuracy value leading to the same result quality.


That's because you seem to be bent on using really low accuracy 
settings, or something. All I'm implying is that it's not necessary to 
use such low accuracy values all the time... it actually seems 'safe' 
not to now, with the new patch.

 
> Just in case this was not clear: the 'i' samples are with the patch, the 
> 'o' ones without (like with official POV-Ray 3.6).


It was clear, thanks.

 
>> Have you tried both patches (yours and Wolfgang's) combined yet? With AA?
> 
> 
> What patch of mine are you referring to?  The isosurface bounding tree 
> patch has nothing to do with this.
> 
> Christoph


I guess if you believe linear interpolation patch won't help speed up 
isosurface rendering significantly, you might say that.

-Sam


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