POV-Ray : Newsgroups : povray.binaries.images : HELP !!!! (Wings3D) : Re: HELP !!!! (Wings3D) Server Time
7 Nov 2024 13:40:39 EST (-0500)
  Re: HELP !!!! (Wings3D)  
From: Jim Charter
Date: 9 Aug 2004 16:20:34
Message: <4117dc92$1@news.povray.org>
Hugo Asm wrote:

> I think the "problem" is that Wings3D do not support welding any kind of
> vertices, because of it's "winged edges" structure. Please don't ask me
> about the details, but the author of Wings3D says it's easier to code that
> way, and from a user perspective I think it's also helpful because you won't
> easily end up with a degenerate mesh. It sort of prevents you from doing
> that (not that degenerate meshes is a problem in all applications)... Well,
> I don't think it's necessary to change the "weld" command because we have
> the "bridge" command that will join faces as needed... So far I've made
> about 50 different meshes with Wings3D and nothing seems impossible with the
> already supported set of features. (I would like a CSG / boolean feature, it
> would ease some tasks, but that's another story).
> 
> Regards,
> Hugo
> 
> 
Yes all that is true.  The "weld" command joins vertices that are 
proximate and describe complete faces that could be "bridged".  It is 
useful to restore the join along a loopcut when you have temporarily 
divided your geometry into separate objects for some reason.  I do this 
loop-cutting/welding frequently in conjunction with magnet actions for 
instance.


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