POV-Ray : Newsgroups : povray.general : HF's thickness in POV : Re: HF's thickness in POV Server Time
2 Aug 2024 18:09:50 EDT (-0400)
  Re: HF's thickness in POV  
From: Cees
Date: 7 Aug 2004 05:13:26
Message: <41149d36$1@news.povray.org>
Thanks, will try that today!
Didn't get the previous answers, I also can't see my previous message. I've
just installed all of these groups in outlook..something went wrong with
those first messages I guess.

Thanks for reposting your answer!
Cees

"Hughes, B." <bob### [at] charternet> schreef in bericht
news:411412cf$1@news.povray.org...
> "Cees" <cvd### [at] xs4allnl> wrote in message
> news:41140080$1@news.povray.org...
> >
> > Does anyone know how to get the "boxed-look" on HF's in povray?
> > My HF's are ultra thin...and I like to add some thickness to them. I
> > remember that with the DOS versions I always got that boxed look, but
with
> > the win version I'm not able to get it right.
>
> Hmmmmm. Either my previous answer wasn't what you wanted to do, not
working
> right for you, or you somehow missed reading it? I noticed someone else
(oh,
> was Bonsai in p.b.s-f.) also answered similar as me. Anyway, here is that
> again:
>
> "You'll need to intersect or difference a box and the HF since they
> are only a one unit square with an implied depth."
>
> intersection {
>     height_field {...} // could texture this here
>     box {0,1} // could texture this here
> // or both here
> }
>
> As long as you don't change the scale or move the HF before this is done
you
> should get a box shape for the lower portion. If you were to difference
the
> two, instead, you would need to add 'inverse' to the box for it to retain
> the HF area.
>
> I don't remember how earlier versions dealt with the HF shape. If this
isn't
> going right for you please ask for more help.
>
> Bob H.
>
>


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