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Alain wrote:
> If outputing to PNG or PPM, you can set the bit-per-chanel to anything
> from 5 to 16 (default is 8). If you use, say, 10 bits and divide all
> your lights by 4 (or divide the diffuse and ambient values by 4), you
> can simulate a higher dinamic range. If doing this, be sure to lower the
> asc_bailout acordingly.
>
> Alain
What about using POV-Ray's internal gamma correction? This seems to me
to be an issue that gamma could very well take care of ... but, then
again, I'm not an expert at getting "photographic" lighting from POVRay
--
~Mike
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