|
|
Rafal 'Raf256' Maj wrote:
> Using radiosity in animation is realy a CPU-killer, because animation needs
> about x2 to x4 _better_ quality then still image, to get rid of annoying
> flickering.
Actually, since MPEG compression removes certain kinds of detail, a
still generally requires more quality than a equal frame from an
animation.
When working on the IRTC, I try to keep the rendering times above
20 pixels per second. If for some reason this objective is not
met, I look for ways to make the scene render faster.
Regards,
John
Post a reply to this message
|
|