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I'm trying to make an arch using isosurface blocks and need a parallelogram
block. Attached is the closest I've gotten, and here's the code to get
that:
#declare F2=function{pigment{
agate
turbulence 0.5
color_map { [0 rgb 1] [.01 rgb 0][1 rgb 1] }
scale 1
translate x*3
}
}
#declare my_brick=isosurface {
function { f_rounded_box(x*(.5-y/6),y,z,0.03,0.7,0.7,0.7) +
F2(x,y,z).grey*0.01 }
max_gradient 2
contained_by{sphere {0,R*2.7}}
pigment {rgb .9}
scale .5
//finish {phong 0.5 phong_size 10}
};
There's a slight curve to the sides, how can I get them straight?
Thanks!
Rob
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