POV-Ray : Newsgroups : povray.general : Moving processing to compile time : Re: Moving processing to compile time Server Time
2 Aug 2024 20:19:45 EDT (-0400)
  Re: Moving processing to compile time  
From: Eli
Date: 31 Jul 2004 18:36:51
Message: <410c1f03$1@news.povray.org>
Very interesting that you're mentioning this, as I was thinking today if
it's worth the effort to hard-code sdl-scenes into the sourcecode of
pov-ray.
Compiling this would result in a scene-specific executable that might a bit
faster than the run-time parsing and rendering with the general pov-ray.

So this all would lead to a sequence like this:

1.
User writes good old POV-Ray sdl code

2.
User compiles and links the code, resulting in a standalone executable

3.
User runs the executable and waits patiently until the render is finished


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