Very interesting that you're mentioning this, as I was thinking today if
it's worth the effort to hard-code sdl-scenes into the sourcecode of
pov-ray.
Compiling this would result in a scene-specific executable that might a bit
faster than the run-time parsing and rendering with the general pov-ray.
So this all would lead to a sequence like this:
1.
User writes good old POV-Ray sdl code
2.
User compiles and links the code, resulting in a standalone executable
3.
User runs the executable and waits patiently until the render is finished
Post a reply to this message
|