Another go using media based clouds. I am not sure of the render time for
this one as it was a frequently interrupted background task.
In other news, using blob patterns to generate media densities for specific
cloud shapes seems to be working very well, I think I am pretty close to
making decent thunderheads. Unfortunately the media in pov 3.1 is noticibly
different (especially in render times). This technique will require much
more fine tuning, but has excellent results and opens the possibility of
making realistic smoke.
Reactor
PS. Yes, I know the clouds don't quite fit the landscape, I used portions of
another scene that was in progress.
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