Reactor wrote:
> I have been experimenting with media-based clouds using pigment functions.
> After lots of playing, I think I've finally begin to understand the balance
> between emitting, absorption, and scattering medias. I've also found that
> method 3 with 1 interval and a decent amount of samples seems to work the
> best (in terms of speed/quality).
Awesome... especially the first image! But the rendering durations are
also awesome - better not to think about how long such a scene would
take on my pre-war rattletrap (AMD K6-2/400 MHz)!
See you in Khyberspace!
Yadgar
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