Skip Talbot wrote:
> Yes, those additions would improve the image.
>
> How about more of a gradient in the sky, it looks just a little too blue.
> Maybe a dark blue on the top and more of a greyish light blue on the bottom?
> I know media atmospheres are quite hard to control. I'm having the same
> problem right now with my desert scene. I think I can away with using a
> ground fog though.
>
> In addition to rocks and vegetation, the actual ground texture itself is
> going to need some more detail. What are you using right now, a plane with
> a normal? How about an isosurface with some noise/turbulence on it, or at
> least another smaller normal on the plane?
Believe it or not... it IS an isosurface! This is one of the things I am
having difficulty with... I want some flatness in the foreground, but
some relief to it as well, But I can't figure out how to get the desired
effect.
I want something like ripples in the sand... Like the attached image...
>
> Skip
>
>
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