POV-Ray : Newsgroups : povray.binaries.images : Desert WIP, First concept rendering : Re: Desert WIP, First concept rendering Server Time
7 Nov 2024 15:33:23 EST (-0500)
  Re: Desert WIP, First concept rendering  
From: Michael Raiford
Date: 25 Jul 2004 23:06:19
Message: <4104752b@news.povray.org>
Skip Talbot wrote:

> Yes, those additions would improve the image.
> 
> How about more of a gradient in the sky, it looks just a little too blue.
> Maybe a dark blue on the top and more of a greyish light blue on the bottom?
> I know media atmospheres are quite hard to control.  I'm having the same
> problem right now with my desert scene.  I think I can away with using a
> ground fog though.
> 
> In addition to rocks and vegetation, the actual ground texture itself is
> going to need some more detail.  What are you using right now, a plane with
> a normal?  How about an isosurface with some noise/turbulence on it, or at
> least another smaller normal on the plane?

Believe it or not... it IS an isosurface! This is one of the things I am 
having difficulty with... I want some flatness in the foreground, but 
some relief to it as well, But I can't figure out how to get the desired 
  effect.

I want something like ripples in the sand... Like the attached image...


> 
> Skip
> 
>


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desert sand.jpg


 

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