POV-Ray : Newsgroups : povray.general : GAH! Media and such : Re: GAH! Media and such Server Time
2 Aug 2024 20:16:30 EDT (-0400)
  Re: GAH! Media and such  
From: "Jérôme M. Berger"
Date: 24 Jul 2004 03:35:11
Message: <4102112f$1@news.povray.org>
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Michael Raiford wrote:
| Yes, I do have method 3 turned on in media. But if my samples aren't
| high enough, the clouds look "flat"

	What kind of method are you using for your clouds and what kind of
effect are you trying to get? If all you want are scattered clouds,
the best way to do that is to have one container object and one media
for each cloud. If you want a denser cloud cover, you will need a
bigger container object with one media. If the second, you'll
probably notice that as you lower the samples, problems appear first
near the horizon before they appear closer. In this case, you can
lower your sample count and add some transparent objects to force pov
to take more samples near the horizon (and raise the max_trace_level
accordingly, I hope you don't have to many glass objects in your
scene). Another solution is to use megapov 0.7 and the sample_spacing
keyword to do the same thing without needing to raise the max trace.

	Finally, you may want to take a look at Gilles Tran's web site on
clouds:
http://www.oyonale.com/ressources/english/sources13.htm

		Jerome
- --
******************************
*      Jerome M. Berger      *
* mailto:jbe### [at] ifrancecom *
*  http://jeberger.free.fr/  *
******************************
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