POV-Ray : Newsgroups : povray.general : How to define the normal on a single triangle? (new pov-ray user) : Re: How to define the normal on a single triangle? (new pov-ray user) Server Time
2 Aug 2024 20:21:45 EDT (-0400)
  Re: How to define the normal on a single triangle? (new pov-ray user)  
From: Shay
Date: 23 Jul 2004 09:24:16
Message: <41011180@news.povray.org>
Impress wrote:
> 
> Right now, the vertices of the triangle is moving over time and
> there's a "flip-flap" of the front/back texture in the animation.

try writing your single triangle as:
mesh { triangle { p0, p1, p2 } }

  -Shay


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