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arbitrary77 <arb### [at] gmxnet> wrote:
> There's the media_attenuation keyword, for light sources. It's off by
> default. If I turn it on, my scene renders correctly (much darker though,
> of course). The bug is that this flag is never checked when the shadows are
> calculated... they're always calculated as if media_attenuation was turned
> on.
That sounds like a very reasonable cause for the bug, and should be
very easy to fix.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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