POV-Ray : Newsgroups : povray.general : possible 3.6 bug when animating meshes and large unions : Re: possible 3.6 bug when animating meshes and large unions Server Time
2 Aug 2024 20:15:54 EDT (-0400)
  Re: possible 3.6 bug when animating meshes and large unions  
From: Rune
Date: 21 Jul 2004 14:22:28
Message: <40feb464@news.povray.org>
"Gilles Tran" wrote:
> Here's a simpler scene. It's the number of elements
> in the first frame that causes the trouble in the
> following frames. 3 spheres in the first frame =
> OK ; 2 spheres or less = not OK.
> Definitely worth a bug report.

I think it's a feature, though IMO not a very clever one.

The number of objects in a scene determines if Auto Bounding is turned on.
However, it is the number of objects in the *first* frame that determines if
Auto Bounding *for the entire animation* is turned on or off.

To work around the problem, make sure that Auto Bounding is simply always
turned on by putting this in your master povray.ini file:

Bounding_Threshold = 0

Rune
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