POV-Ray : Newsgroups : povray.general : possible 3.6 bug when animating meshes and large unions : Re: possible 3.6 bug when animating meshes and large unions Server Time
2 Aug 2024 20:16:42 EDT (-0400)
  Re: possible 3.6 bug when animating meshes and large unions  
From: Gilles Tran
Date: 21 Jul 2004 13:04:56
Message: <40fea238@news.povray.org>

news:40fe7064$1@news.povray.org...
> Confirmed on 1200M processor with 384M Ram running Slackware Linux.
Confirmed on a P3/NT4 machine with 640 M Ram.

Here's a simpler scene. It's the number of elements in the first frame that
causes the trouble in the following frames. 3 spheres in the first frame =
OK ; 2 spheres or less = not OK.
Definitely worth a bug report.

camera{location -z*100}
#if (frame_number=1)
    sphere{0,1 pigment{rgb x} finish{ambient 1}}
    sphere{0,1 translate y*2 pigment{rgb x} finish{ambient 1}}
    sphere{0,1 translate y*4 pigment{rgb x} finish{ambient 1}}
 #else
    #declare i=0;
    #while (i<1000)
        sphere{0,1 translate y*i*2 pigment{rgb y} finish{ambient 1}}
        #declare i=i+1;
    #end
#end

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