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news:40fe7064$1@news.povray.org...
> Confirmed on 1200M processor with 384M Ram running Slackware Linux.
Confirmed on a P3/NT4 machine with 640 M Ram.
Here's a simpler scene. It's the number of elements in the first frame that
causes the trouble in the following frames. 3 spheres in the first frame =
OK ; 2 spheres or less = not OK.
Definitely worth a bug report.
camera{location -z*100}
#if (frame_number=1)
sphere{0,1 pigment{rgb x} finish{ambient 1}}
sphere{0,1 translate y*2 pigment{rgb x} finish{ambient 1}}
sphere{0,1 translate y*4 pigment{rgb x} finish{ambient 1}}
#else
#declare i=0;
#while (i<1000)
sphere{0,1 translate y*i*2 pigment{rgb y} finish{ambient 1}}
#declare i=i+1;
#end
#end
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