|
|
Shay wrote:
> Jim Charter wrote:
>
>> Modelling and texturing study. Usual drill, Wings mesh, procedural
>> textures.
>> The mask actually has more parts to be added. Some metal hammered on
>> the front. It is of Western Sahara design. Bamana. I think I need
>> to vary the finish somehow.
>>
>> ------------------------------------------------------------------------
>>
>
> My mother and step-father collect these (only fakes). Their bedroom is
> done in a safari theme. Elephants painted on the walls, African masks
> and art, electric torches, etc.. This woman is up for a (National
> Association of Home Builders) Prism award, and this is how she decorates
> her bedroom. Your quiet render looks so mysterious and interesting (as
> opposed to tacky) in comparison.
>
> The mask material looks excellent to me. That is the same weird material
> I run into occasionally that even on close inspection can only *just* be
> identified as "some kind of wood". Maybe the finish is correct, but the
> light source is too bright in relation to whatever "global" light is
> present??? I've never seen one of these under a spotlight.
>
> The model looks off to me where the ear attachers to the head. Is the
> ear nailed on or carved into the mask?
>
> -Shay
Yes the kitsch market in African masks is quite discouraging. I can
walk down West Broadway in the Soho area, (once the cradle of the Int'l
Art scene here in the sixties and seventies, now gone to seed and the
playland of Eurotrash, B&T's, and touristos ) and have my pick of little
African figurines etc. That and the fact that a genuine article would
still be a colonial product quite likely. That is why I cycle back to
this subject matter after long absenses. As you say, there is some
emotive potential that gets overlooked. And my time in Columbus OH
instilled some fledgling appreciation for folk art. For me, all of
this has to do with notions of sentience which, it stricks me, is the
grand design of CG anyway.
Yes, working from a photo reference is very deceiving. You don't know
what is the effect of lighting, what is the effect of the actual
material, and what is the effect of the photofinishing. I know for a
fact that the photos I am working from (Hamill Gallery in Boston) are
sometimes overexposed in order to show up detail but with the result of
completely distorting the color. For the sake of the current exercise I
will see how close I can get to certain aspects of the photo. Then
adjust from there. When I am done with this one I will link the photo
reference, though it wouldn't be hard to find. As I stated elsewhere I
still need to stick a bunch of metal on the face.
Yes the ear needs work on its modelling. All the joints are problematic
because in reality the edges are not clean. They are carved fairly
crudely, and are all of a piece. But the very regular filleting that
the mesh smoothing algorithm gives does not capture the look. It is too
regular and metallic looking. Instead, although the trasition is not
very sharp, the look is more angular and inconsistent. In many places
the carved faceting of the surface can be sensed. But if you let the
faceting of the polygons suggest this, it just looks like polygons. If
you use a scalloped crackle normal, it looks like a crackle normal, and
doesn't follow the logic of the shape.
I am having some thoughts about do these as iso's and applying the
textures for real. But I am doing the experimenting with mesh and
procedurals.
Having fun. Keeps me out of traffic.
Post a reply to this message
|
|