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SomeOne wrote:
> Here's my latest image. Comments are welcome.
>
> For the texture on the ground I took a picture of a piece of road. I then used
> that picture as a bumpmap.
> The problem I now have is that I want to apply a normal{ waves ... texture to
> the ground aswell. However, If I include that then it overrides the bumpmap. Or
> the bumpmap overrides the waves normal. Depending on the order in which they
> are placed. Any suggestions about how to combine them are welcome.
>
>
// untested code
#local f_Road = function { pigment { image_map { sys "road_image" } } }
#local f_Wave = function { pigment { waves } }
#local Norm = normal {
function {
f_Road(x,y,z).gray + f_Wave(x,y,z).gray
}
}
-Shay
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