Roberto Amorim wrote:
> Fantastic. Do you plan on making some "fake 2D" tutorials with your
> techniques? Look forward to it.
>
Thank you very much. There wouldn't be much to put into a tutorial.
Basically, this is just an SDL created mesh with finish { ambient 1 }
and cylinder outlines.
To color the mesh and cylinders, I create a pallet image with each of a
selection of colors labeled with its RGB components. I print the pallet
render to see how the colors will look in ink. When I've got the colors
I want, I then create an array of these pallet entries and color parts
for the mesh with pigment { rgb Pallet[0] }. I have attached an example
of a "pallet render" to clarify.
-Shay
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Preview of image 'pallet.jpg'
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