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gonzo wrote:
> Jim Charter wrote:
>
>> Ross wrote:
>>
>>> is it suposed to look like leather tightly wrapped on wood? or is it
>>> supposed to be wood? the shine doesn't look right for wood that might be
>>> really old. however it all looks pretty authentic.
>>>
>>>
>>>
>> Bare Wood. The problem is the normal I believe. It needs much more
>> irregular detail and crisper edges. I think a little variety in the
>> finish would also help. I thought I would just settle for a slightly
>> burnished patina on this cut before I spent the rest of my lifetime on
>> it ;)
>> Even when examining the masks in the museum, I is often hard to tell
>> if it is covered in skin as you mention. Usually the peeling away
>> around the eyes is the only way to decide for sure. Then there is the
>> various layers of pigment, dirt etc. The photo reference I am using
>> for this one leaves no doubt that it is bare chiselled wood that has
>> become burnished with wear. But I could find nothing quite like it in
>> the museum to observe for real.
>
>
>
> I would expect this to be a very hard wood, but your specular highlights
> are too soft, more like a laquer. Try a very high phong_size to make it
> harder. When I have worked with old wood that has that deeply burnished
> worn-in shine, the specular highlights are very tight, often changing
> with every line in the grain.
>
> Very nice image though, great modeling.
>
> RG
>
Thanks. Yes you got the problem. The thing is, in order to raise the
specular and reduce the roughness keyword, and still get the desired
appearance, I think I need to increase the actual micro roughness of the
surface in order spread out the highlight, else it looks a little too
shiny and molten. The surface of the wood has a gentle scalloping and a
lot of random knicks like it was worked with a draw knife .
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