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Chambers <bdc### [at] yahoo com> wrote:
> Insert this into every object's finish:
> #if (full_ambient > 0)
> ambient 1 diffuse 0
> #end
That's only necessary for object which already have some ambient and
diffuse defined (which is quite seldom the case). For objects which do
not have anything defined it's enough to put something like this at
the beginning of the scene:
#default { finish { ambient 1 diffuse 0 } }
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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