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Hughes, B. wrote:
> Here's a png of the simpler example, marked in red showing where the
> blockiness appears always toward bottom right directions. AA options were
> +a0.05 +am1 +j1.0 used. Contrast enhanced to make it show up better. And
> yes, Ross is right, AA method 2 seems to be okay.
Same here in WinXP and 3.6 using your scene. Setting +a0.1246732808649
is a some sort of a boundary. Increasing aa makes the blocks disapear.
Also changing assumed_gamma higher than 1.0 helps.
-r
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