Hugo Asm wrote:
> Impressive! Not the kind of isosurface I expected at all. Was it quick to
> render? Can it be made to follow any spline path? If the answer is yes, I'd
> definitely be interested in the code! It could be useful... :-)
Thank you. It rendered in 14m 32s on my XP2400 PC.
I havent started working on spline following isosurfaces (yet),
but Ryoichi Suzuki once made a macro for making isosurface ropes
that follows splines:
http://news.povray.org/povray.binaries.images/thread/%3C3c4d365b%40news.povray.org%3E
http://tinyurl.com/5xq8p
Subject: Example of Rope Macro
Date: 22 Jan 2002 09:52:27
http://news.povray.org/povray.binaries.scene-files/thread/%3C3c4d35b8@news.povray.org%3E
http://tinyurl.com/6bzja
Subject: Rope Macro
Date: 22 Jan 2002 09:49:44
See the attachment of the above message for his "rope.inc" file.
This file must be edited a bit to make it work with POV-Ray v3.6.
I.e. some too long uncommented lines must be restored and the hat
operator; ^ must be replaced with the pow() function.
--
Tor Olav
http://subcube.net
http://subcube.com
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